Video Games in the High Kingdoms: Difference between revisions
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Digital version of common board games started to pop up from independent coders, calling themselves 'developers' throughout the 2460s.This led to GOal!, a game that simulates penalties in Phutebola. This was the first game solely created for entertainment. Further advances in electronics and television technology allowed for exploration on the capabilities of an 'entertainment software system'. Studying the Ginsukyan Arcade Golden Age, a professor from the University of Valar, [[Sharan Manerin]] in collaboration with renowned polymath and inventor [[Mikel Ŗipera]] created the first video game console in the High Kingdoms in 2467. Although this would take nearly a decade to become a proper consumer product. [[Ah-Netar]] quickly picked up the project and aby the 2470s, consoles started to uproot the arcade scene. Throughout the 70s, the development of consoles expanded rapidly, with innovations such as cartridges and separate controllers. Despite this, on the software scene, video games were mostly dominated by sport-based games or even arcade games ported to consoles. The prominent consoles of this period were the Ah-Netar [[Manerin-Ripera 2000]], the [[Altos Paffin]] and the [[Boxmaiden]]. Only half a decade after this, both consoles and home computers received microprocessors and ROM cartridges, shaking up the industry. In 2478, the game [[Star-shooter]] laid the groundwork of many of the guiding principles of game design. The game allowed you to set and track high scores and other essential statistics as well laid the foundations of the dominant 'point-and-click' design of modern day. Another key thing was that the game was developed in-house by Ah-Netar coders on their free time and was eventually officially licensed by the company, surging the sales of the MP2000 and it's successors. This had led to it's competitors try to recreate the success brought by Star-Shooter. While this led to a sudden surge in game development, none were as successful as Star-shooter. |
Digital version of common board games started to pop up from independent coders, calling themselves 'developers' throughout the 2460s.This led to GOal!, a game that simulates penalties in Phutebola. This was the first game solely created for entertainment. Further advances in electronics and television technology allowed for exploration on the capabilities of an 'entertainment software system'. Studying the Ginsukyan Arcade Golden Age, a professor from the University of Valar, [[Sharan Manerin]] in collaboration with renowned polymath and inventor [[Mikel Ŗipera]] created the first video game console in the High Kingdoms in 2467. Although this would take nearly a decade to become a proper consumer product. [[Ah-Netar]] quickly picked up the project and aby the 2470s, consoles started to uproot the arcade scene. Throughout the 70s, the development of consoles expanded rapidly, with innovations such as cartridges and separate controllers. Despite this, on the software scene, video games were mostly dominated by sport-based games or even arcade games ported to consoles. The prominent consoles of this period were the Ah-Netar [[Manerin-Ripera 2000]], the [[Altos Paffin]] and the [[Boxmaiden]]. Only half a decade after this, both consoles and home computers received microprocessors and ROM cartridges, shaking up the industry. In 2478, the game [[Star-shooter]] laid the groundwork of many of the guiding principles of game design. The game allowed you to set and track high scores and other essential statistics as well laid the foundations of the dominant 'point-and-click' design of modern day. Another key thing was that the game was developed in-house by Ah-Netar coders on their free time and was eventually officially licensed by the company, surging the sales of the MP2000 and it's successors. This had led to it's competitors try to recreate the success brought by Star-Shooter. While this led to a sudden surge in game development, none were as successful as Star-shooter. |
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=== Emergence of Home Video Games ( |
=== Emergence of Home Video Games (2480s-2500s) === |
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Subsequently, by the 2490s, the HKA had an emerging industry that was gearing to take on foreign markets. This was seen in the prominent Hacker culture in Ahitereiran universities |
Subsequently, by the 2490s, the HKA had an emerging industry that was gearing to take on foreign markets. This was seen in the prominent Hacker culture in Ahitereiran universities |
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=== Console vs. Computer Games (2500s-2510s) === |
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=== The Great Fall of 2510 === |
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=== Video Games Resurgence (2515-Present) === |
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=== The Rise of Independent Games === |
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== Video Game Publishers == |
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== Conventions & Award Ceremonies == |
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== Game Development in the High Kingdoms == |