Video Games in the High Kingdoms: Difference between revisions

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'''Video Games''' are a major industry in the [[High Kingdoms of Alaxia|High Kingdoms]], the country is considered one of the most influential in video-gaming. The High Kingdoms has the largest video games sector worldwide and the [[List of video game markets by size|3rd largest video game market]]. Its growth as an industry is attached to the rise of the [[Hacker movement|hacker subculture]] in universities, in contrast with the rise of video-game industries of [[Video games in Fazar|Fazar]] and [[Video games in Ginsukyo|Ginsukyo]], which came as a result of conventional corporations.
 
The [[Alaxian Board of Entertainment Classification]] and the [[Software Entertainment Federation]] are jointly responsible for rating video games as well as resolving disputes or organizing reviews. The SEF also extends it's purpose to organizing various events, funding development and encourage artistic quality in games. Being one of the pioneers in video games, the High Kingdoms are home to many video game publishers and developers; like: [PLACEHOLDER NAMES]. It is also headquarters to some multinational publishers such as [PLACEHOLDER], [[Masscalc Arts]]. and [[DNP Inc.|DNP Inc]].
 
It is also the home of many prestigious award ceremonies such as the [[Royal Game Awards]], the [[Mazrekhara]] and the [[Yoitau Awards]]. Major International gaming events are also held in the High Kingdoms, such as the Games Week of the SEF, held in the renowned [[Astellon Hall]], [[AJAX]] and [[Estado 100]]. [[Yoitau Developers Expo]] is the world's premier video games conference for developers and publishers, while the Royal Game Awards was one of the most watched events in 2526 with around 120 million concurrent viewers.
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=== Early History (2450s-2470s) ===
The early 50s saw a rush in computer development, spurred by large government programs. While behind in theoretical underpinnings, the High Kingdoms saw advances in it's practical application. The development of the [[Bentar Computer System|Bentar]] 'computer' by [[NIS-II Inc.]] saw first computer system developed in the High Kingdoms. It also saw figures such as [[Adovar Kisra]] and [[Lorena Wynnfall]] who created fundamental advances in computing with Lorena establishing the foundations of modern computer science.
While the burgeoning video game industries from the likes of Ginsukyo and Fazar were borne out of emerging entertainment companies and around arcades and consoles, the High Kingdoms saw it's video game industry grow due to a rise in amateur coding and interest in home computers. This was in large part due to many government initiatives. Subsequently, by the 2490s, the HKA had an emerging industry that was gearing to take on foreign markets. This was seen in the prominent Hacker culture in Ahitereiran universities.
 
[[Alo!]], a large electronics company created the next major computer system with the [[AEDP-1]]. This system saw itself being bought by many universities, inadvertently creating a phenomenon. Inquisitive minds within the [[University of Avno]] hacked away at the AEDP-1 software, modifying files to create 'Man in Space!', the fist verifiable game to run on a computer. The game was distributed amongst university channels and became an overnight sensation. Eventually, by the 2460s, many universities such Avno and the [[University of Valar]] opened their own computing departments.
 
While the 60s were marked as the golden age of Arcade Games, in the High Kingdoms, the nascent industry was all but dominated by foreign companies with Alo! being a major outlier. Instead, largely thanks to the 'hacker' culture in universities, games began to move towards the home computer instead of purpose-built electro-mechanical machines. This period was marked with many games not available to the public. Games such as [[Rollerblades]], the [[Submariner]] and [[Gargello the Giant]] were largely developed by university students and professors for various experiments and treatises.
 
Digital version of common board games started to pop up from independent coders, calling themselves 'developers' throughout the 2460s.This led to GOal!, a game that simulates penalties in Phutebola. This was the first game solely created for entertainment. Further advances in electronics and television technology allowed for exploration on the capabilities of an 'entertainment software system'. Studying the Ginsukyan Arcade Golden Age, a professor from the University of Valar, [[Sharan Manerin]] in collaboration with renowned polymath and inventor [[Mikel Ŗipera]] created the first video game console in the High Kingdoms in 2467. Although this would take nearly a decade to become a proper consumer product. [[Ah-Netar]] quickly picked up the project and aby the 2470s, consoles started to uproot the arcade scene. Throughout the 70s, the development of consoles expanded rapidly, with innovations such as cartridges and separate controllers. Despite this, on the software scene, video games were mostly dominated by sport-based games or even arcade games ported to consoles. The prominent consoles of this period were the Ah-Netar [[Manerin-Ripera 2000]], the [[Altos Paffin]] and the [[Boxmaiden]]. Only half a decade after this, both consoles and home computers received microprocessors and ROM cartridges, shaking up the industry. In 2478, the game [[Star-shooter]] laid the groundwork of many of the guiding principles of game design. The game allowed you to set and track high scores and other essential statistics as well laid the foundations of the dominant 'point-and-click' design of modern day. Another key thing was that the game was developed in-house by Ah-Netar coders on their free time and was eventually officially licensed by the company, surging the sales of the MP2000 and it's successors. This had led to it's competitors try to recreate the success brought by Star-Shooter. While this led to a sudden surge in game development, none were as successful as Star-shooter.
 
=== Emergence of Home Video Games (2480-2500s) ===
Subsequently, by the 2490s, the HKA had an emerging industry that was gearing to take on foreign markets. This was seen in the prominent Hacker culture in Ahitereiran universities.
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