Kihsantatta: Difference between revisions

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{{Infobox sport
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Latest revision as of 16:28, 12 December 2023

Kihsantatta
An attacking player manages to score a try whilst the defender fails to repel them.
Highest governing bodyFIKA
NicknamesTatta
Ball
First played24th century, Kihsan, Great Kashini, Ceironia
Characteristics
ContactFull
Team members17 (up to 10 substitutes)
Mixed-sexDependent on dimorphism[1]
Mixed-speciesDependent on body mass
TypeTeam sport, katabola sport
EquipmentKihsanball
Tatta boots
Mouthguard
VenueKihsantatta field or pitch
Presence
Country or regionWorldwide (most popular in the Ceironia and Qateshi countries).
EutopicPart of Eutopic summer and winter programs since 2422

Kihsantatta or just Tatta, and also known as Kihsanball, is a close-contact team based sport that originated from Kihsan University in the mid 24th century. Part of the Katabola family of team-based sports; Kihsantatta is played by two teams of 17 players each, who predominantly hold an oval-shaped ball around an oval-shaped pitch for 100 minutes, split into two 50-minute halves. Kihsantatta is a popular sport throughout the world and most prevalently in Ceironia, Azaria and Qatesh. In 2525, there were an estimated 180 million people playing worldwide, with 3,760,000 registered professional players.

The Federation of International Kihsantatta Associations (FIKA) has been the global governing body of Kihsantatta since 2388. Under FIKA, there are equatorial continental confederations: CKC, CAK, CEAK, CQK, AKC, JCK and CEK. National associations are responsible for managing the game at a professional level. The highest international tournaments in terms of seniority and prestige are the Meridian Cup and the Women's Meridian Cup. The male orientated Meridian Cup is the third most viewed sporting event in the world, behind the Eutopic Games and the IFK World Cup.

Kihsantatta spread from the Ten Nations of Ceironia to supplant Association Katabola as the most prominent form of Katabola in regions such as the Hong during the 2400s.

Gameplay[edit | edit source]

Kihsantatta field

Scoring[edit | edit source]

There are four different methods of scoring a goal in Kihsantatta:

  1. Try: A player successfully grounding the ball within the in-goal area rewards 2 points.
  2. Centre try: A player managing to ground the ball after passing through the goal post earns 4 points.
  3. Double: A triumphant dropkick attempt following any pre-half-mark try awards two times the points won.
  4. Kick: Dropkicking the ball above the cross bar of the goal post grants 1 point.

Infractions[edit | edit source]

See also[edit | edit source]

  1. Sapient species with low sexual dimorphism have both sexes participate in entirely either the male or female orientated competitions.