Tenten Entertainment System

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Revision as of 04:18, 22 July 2023 by Laosy (talk | contribs) (Created page with "The '''Tenten Entertainment System''' is an 8-bit home video game console produced by Solanese company Play.co. It first released in Solan in July 2486. At time of release, it cost $120. It runs on a 8-bit system, with 20 launch gmaes: 8 sports, 4 racing, 3 fighting, 2 action, and 3 platforming. The most hyped game is '2411: Battle of Kedan' featuring 2 campaigns about the GDI and OFN, which is delayed until 2490 to allow for both campaigns to be put i...")
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The Tenten Entertainment System is an 8-bit home video game console produced by Solanese company Play.co. It first released in Solan in July 2486. At time of release, it cost $120.

It runs on a 8-bit system, with 20 launch gmaes: 8 sports, 4 racing, 3 fighting, 2 action, and 3 platforming. The most hyped game is '2411: Battle of Kedan' featuring 2 campaigns about the GDI and OFN, which is delayed until 2490 to allow for both campaigns to be put in. It eventually releases 4 years late, but with two campaigns. Originally planned to have 20 stages each, and a difficulty setting, the final game had just 12 stages each with no difficulty settings. Promised multiplayer was also never achieved. The console cost $120, with games between $20-$40.

Specifications

It contained an 8-bit processor.

Reception

Video games

The system would launch with twenty games. These included eight sports games, four racing games, three fighting games, two action games, and three platforming games. Initially, twenty-one games were announced as launch titles at a Play.co investment meeting in 2485, but the most anticipated game, 2411: Battle of Kedan, was delayed. The first delay pushed it back to December 2486, but a further delay to 2487 saw no concrete date given. In July 2487, on the one year anniversary of the system's launch, Play.co's CEO mentioned that the game was still in development and they were planning on a 2488 release. Advertising campaigns began for the game in August 2490, where it releases November 2490. Despite the four year delay, several planned and promised features such as four player multiplayer was scrapped, and the stage count went from 40 promised to 24 in the final version. Difficulty settings were also scrapped.

Sales

It would sell over a thousand units.

References